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Metro last light benchmark gtx 970
Metro last light benchmark gtx 970





metro last light benchmark gtx 970
  1. METRO LAST LIGHT BENCHMARK GTX 970 FULL
  2. METRO LAST LIGHT BENCHMARK GTX 970 SERIES

While we weren't able to prevent detection in the first part even if we tried hard (due to shards of glass or tin cans), stealth now works a lot better. We consider the revised stealth system to be one of the most important improvements of "Last Light". "Metro: Last Light" does indeed come with a very distinct scenario.

metro last light benchmark gtx 970

And even the monsters offer a distinct design language which transcends the usual alien-zombie-terrorist enemies found in other shooters. The love or obsession for details of the developers is evident at every corner. The (often rather linearly designed) levels drip with smaller and larger objects.

metro last light benchmark gtx 970

But our favorite was the industry-leading scene lighting which falters neither underground nor on the surface.Īnother thing about the atmosphere is the level of details. Graphics quality is almost always top-notch (with the exception of facial animations), no matter whether we are looking at the textures, the number of polygons or light, fire, particle and shadow effects. Although graphics fetishists might not be too impressed ( "Metro 2033" had been almost as visually stunning as "Last Light"), we are. How exactly does 4A Games manage to create such a consistent, credible game world where many other studios have failed? On one hand, it's all about excellent technology.

METRO LAST LIGHT BENCHMARK GTX 970 SERIES

Some players may feel reminded of the visual aesthetics of the "Stalker" series - this is no coincidence, since many developers of "Metro 2033" and "Last Light" had been involved with "Stalker" in the past. Only few first-person shooters manage to create a more immersive experience. As in the first part, we slip into the role of the nearly 20-year old Artyom who has to survive in this harsh and hostile environment.Īs expected, "Last Light" inherits one of the strengths of its predecessor: The extremely intense atmosphere. Among others, there are fascists ("Reich") and communists ("Reds"), but the subway tunnels are also populated by numerous horribly mutated creatures which are hostile towards the protagonist as well. This harsh existence without daylight or enough food is made even worse by a number of rivaling factions. After a nuclear war that has laid waste to Russia, the remaining humans try to hide underground. Missile base? "Dark Ones"? Without a fast-paced introductory video describing the preceding events, those who didn't play the first part would not be able to follow the plot.Īs the title implies, "Metro" takes place in the tunnels of Moscow's subway system. After the conquest of the missile base D6 and the subsequent proceedings, we are supposed to locate the (allegedly) last survivor of the ominous "Dark Ones". Last Light continues the storyline told in its predecessor seamlessly. The SLI anD CFX setups again are tremendously fast.For the original German review, see here. We have Texture Filtering at 16xAF, Montion Blur and Tesselation at normal.Ībove a comparison of multiple cards running the game at 2560x1440 maxed out.

metro last light benchmark gtx 970

Image quality settings are maxed out, we are in DX11 mode, the game uses AAA anti-aliasing as standard, we do not enable Super Sampled AA. Above are some performance numbers based on the different image resolution settings.

METRO LAST LIGHT BENCHMARK GTX 970 FULL

Users with DX11 cards will experience advanced Depth of Field effects as well as Full Tessellation on character models. Metro Last light supports a number of advanced DX11 features with the latest generation of DX11 graphics cards. Following THQ's closure in January 2013, the intellectual property was acquired by video game publisher Deep Silver. Initially, the game was to be published under THQ and expected to be released in the middle of 2012 it was announced on February 2, 2012, that the game would be delayed until the first quarter of 2013, in Mathe game was delayed again until May. Previously announced as Metro 2034, the game is a sequel to Metro 2033, and although author Dmitry Glukhovsky has apparently been working with the developers, it bears no relation to the book Metro 2034. The game is set in a post-apocalyptic world and features action-oriented gameplay with a combination of survival horror elements. Metro: Last Light (formerly Metro 2034) is a first-person shooter video game developed by Ukrainian studio 4A Games and published by Deep Silve.







Metro last light benchmark gtx 970